Saturday, January 20, 2018

The Faiths of Northern Primordia At a Glance


                    The Dark Tapestry (outer world) MADNESS, TRICKERY, RUNE

                    The Radiant Orb (sun) SUN, GLORY, HEALING

                    The Pale Traveler (moon) LIBERATION, TRAVEL, LUCK

                    The Green Faith (natural world) WEATHER, ANIMAL, PLANT

                    The Devouring Pit (under world) DARKNESS, DEATH, DESTRUCTION

                    The Undying Flame (elemental fire) FIRE, ARTIFICE, WAR

                    The Eternal Wellspring (elemental water) WATER, CHARM

                    The Deep Umber (elemental earth) EARTH, STRENGTH, REPOSE

                    The Whispering Wind (elemental air) AIR, MAGIC, KNOWLEDGE

                    The Homely Hearth (urban world) COMMUNITY, PROTECTION, NOBILITY

The GOOD, EVIL, LAW and/or CHAOS domains may be taken by any PCs or NPCs with the appropriate alignment.

                There are ten commonly recognized aspects of devotion in Northern Primordia, but as there are no rigid, dogmatic organizations in the world, each aspect of the great wheel is open to broad interpretation.  Depending on the individual or group, some aspects are highlighted, some are de-emphasized and some are even ignored.  The most significant example of this is the druidic tradition.  The druids of Primordia in general revere the natural world, as well as the elements and the sun and moon, while largely rejecting the urban, outer, and under worlds.

                It is common for clerics of all faiths to carry some variation of the same holy symbol- the ten-pointed star.  Many druids acknowledge the significance of the symbol, as well, though their access to magic does not rely upon such things.



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