Sunday, September 2, 2018

SESSION 6 - THE KNIGHT'S WAKE, Part 2




The following morning, the party assembled in the Great Hall and made their way upstairs to where the funeral was to be held in the Great Chapel of the Deep Umber.

Once the service got under way, Jhessa March moved the proceedings along smoothly. As the sun rose, morning light illuminated the large stained glass windows, signaling Jhessa to give the final prayer. She then bent over and kissed Astrid’s forehead. With the conclusion of the rites, she invited members of the gathering to come forward and give their remembrances while the high priestess would go to the crypt to complete preparations.

Abby was the last to speak, as was tradition, and as she gave her eulogy, Dame Astrid’s body suddenly rose up from where it lay! The knight’s body moaned in anguish and moved to attack Abby! The party leapt to action, and as general mayhem ensued, the fleeing congregants were met at the lone exit by a hoard of encroaching zombies. March Manor was under assault by the undead!

The adventurers barred to doors and managed to dispatch the mummy-Astrid before she could injure Dame Abby. After rallying the panicked crowd, the party fought and dodged their way through the zombie hoard, delivering several of the important personages safely to their quarters and clearing the zombie menace.

In the aftermath, the adventurers received notes from each of Annah Taskerhill, one from Naissa Mirian, and one from Torren Skiff, all asking to further discuss the evetns of the last few days. Each note requested a meeting with the party to discuss various matters.

The group split up to meet with Annah and Naissa, and deferred meeting with Torren. As they made their way to the meetings, Naissa and Emune were set upon by an assassin later identified by the paladin as a member of the Zsoldos gypsy clan (using the assassin’s bat tattoo as a telltale sign of affiliation). Both women had been badly poisoned by the assassin’s attacks, though Emune still fought on to protect her dying lover. As the party converged on the scene, they overwhelmed to killer and the pries was able to bring Naissa back from the brink.

As they contemplated the presence and purpose of the assassin, they realized they had not heard nor seen anything from Jhessa, who had gone off to the crypt earlier. They returned to Dame Abby, and reported their concern that Jhessa had somehow been involved the events of the past few hours.

The group set out for the crypt with Abby in the lead. When they arrived, they found Jhessa wounded and slumped against the doors of the crypt. The priestess claimed to have been attacked by undead and was too injured to return to the manor house.

Sensing that her story did not add up, the party moved to confront her. She leapt up and cursed them for interlopers and Abby as unworthy of her inheritance. At Jhessa’s command several skeletons and zombies crawled up out of the surrounding graves and attacked. Jhessa also pulled back the doors of the crypt, and several powerful undead champions burst forth to join in the fight.

A lengthy battle ensued, but in the end, the combined skill and might of the party was too much for Jhessa and her minions. As they finally brought the priestess down, she cursed them one final time, swearing that Abby’s rule over House March would be marked by its brevity and misfortune.

Upon the defeat of the renegade priestess, efforts were undertaken in the following days to re-inter the remains of those who had been torn from their rest, and Dame Astrid was, at last, laid to rest with her ancestors.

After being rewarded by Abby for their efforts, she asked them if they would be willing to safeguard her interests in Hillsreach as she worked to put the affairs of House March back into order in Logash. Having agreed to the request, and before they could depart, the adventurers received another, seperate request to meet Lemminkainen Meade, the lord of the town of Logash, who had just returned from business dealings in the capitol and who found himself in need of assistance with a significant problem within the town walls.

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