It seems like a good
idea to post some campaign notes as we are going along. The notes
will be a hotchpot of various thoughts on topics like story
development, NPC’s, and so forth.
GAMEPLAY
From a gameplay
perspective, the first three sessions have gone pretty well-- i.e. no
one has died yet. The trash fights have been good, and the boss
fights have been challenging without being overwhelming. Not every
experience-gaining encounter has been a set piece combat, either. We
have had one chase encounter in the village of Dark Oaks followed by
an interrogation. We have also done what amounted to an obstacle
course in the last session, as the players had to accompany a
sleepwalking Constable Dreng through the wilderness.
I like using chases,
as they give skill based characters something more to do than just
make knowledge checks, or find traps. We will also expect to see
more roleplaying encounters coming up now, too, as the latest story
post suggests.
As promised, we have
started exactly at five each night, and ended a few minutes before
nine. I think that is realistic going forward, which leads into my
next topic--
CHARACTER
ADVANCEMENT
I think we will
continue to use rapid advancement, or about 1 level gained per
session. I will probably slow that down once or twice in this
campaign in order to get more roleplaying in for very particular
sections of the story. All said, the characters will be 12th
level when the campaign ends. At that point, if someone else is
interested in DMing a new campaign (assuming anyone still wants to
play) all good. I would like everyone to keep their characters
somehow linked or posted to the Dark Tides facebook page so that if
we ever want to revisit Dark Tides here and there, we can!
STORY
Although I know
where the story starts and goes in the end, the players have the
ability to alter the course of the story in between. The most
recent story post is an example of setting that up. Tuan and Erick
have previously provided different hooks by text or online post. As
a result, we will soon encounter the lovari, and a tribe of wild
elves are about to become part of the story as well.
I have a general
background for the gnome and the cleric, but nothing additional. I
do not expect to get much from the ranger. I know if Foose were here
he’d have probably sent something as well. No one has to provide
anything extra if they dont want to, though. I think the story will
be interesting enough if you don’t want to have any
personalization.

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